Sunday, April 7, 2013

Grégoire

Here's a short film I just completed, called Grégoire.



Here are some shots of the character model.










Thursday, January 10, 2013

Attempt at lipsync

I've tried my hand at facial animation on my polygon self. Lots of fun, lots of tweaking to get everything right ! It's made of joints and blendshapes only ; I'll update both the rig and the animation sooner or later - a sackful of retakes are needed and I'm too obstinate to ignore them.
The speech is taken from Le grand détournement.

Thursday, December 20, 2012

A collection of imaginary cityscapes

A few environments I've drawn (and watercolored, for some of them) through the past two or three years. Most of them revolve around convoluted architectural constructs.



 

Thursday, November 8, 2012

Attempt at self-portrait

I'm working on a self-portrait for a lipsync exercise. I'm done with the modeling for now, but I'll most likely go back to it afterwards (close the skull, glue a pair of ears, tweak the eyelids).






Monday, August 20, 2012

Luthier workshop

These two renders of a luthier workshop are the outcome of a highly enjoyable three-month-long project in 3D. I also made a turntable of some of the main models from the scene.



Sunday, May 20, 2012

Codename 12BG9

This is the mantis/mosquito hybrid sculpture Val and I have been working on for the past two weeks. Below are some photographs of the actual sculpture on site.






The initial model sheet for the sculpture :



A turnaround of the dummy model we crafted beforehand :



And an animation explaining the internal machinery of the creature :

Sunday, April 15, 2012

Wednesday, April 4, 2012

Sons of Steam

A few of the illustrations I did last year for a friend's game project, Sons of Steam.











Thursday, March 8, 2012

Citadel

A few renders of an old (2009...) project of mine.